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Bob continued to implement feature after feature into the SAWPro interface, until he was faced with the inevitable roadblock of constrictions and limitations of the original core engine design. He decided that it was now time to build the next generation of SAW on a brand new foundation.

The new platform was based on the merging of the virtual console technology of SAC and SAMM, and the digital audio technology of the SAW product line, creating a seamless blend of the two, bringing his vision of a virtual 'studio in a box' into reality. SAWStudio was born, representing a revolutionary breakthrough in the way audio editing and mixing could be approached from that day forward.

Bob was determined to achieve real-time latency playback and mixing capabilities to closely emulate the feel of a physical console without hardware, and he spent the next 2 1/2 years working on the design of the new engine alone. His goal was to emulate every knob, switch, control, and all of the signal routing and processing capabilities of the most expensive hardware consoles available. SAWStudio ultimately realized itself into something far beyond this original vision.

 

 

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